Aug 17, 2006, 09:27 PM // 21:27
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#1721
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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ouch!, i'll need to be careful when running through those enemies, thanks for the advice
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Aug 17, 2006, 10:17 PM // 22:17
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#1722
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by dr1zz one
^^ I may need to try this out.
Foo, How much would you let one of those shields go for?
I really have no preference of STR vs TACT.
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req8str shadow shield, -2^stance, +9 vs piercings, will let it go for 60k.
(edit, sold the tactics outcast shield).
feel free to pm me ig.
Last edited by foo; Aug 17, 2006 at 11:30 PM // 23:30..
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Aug 17, 2006, 10:49 PM // 22:49
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#1723
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Banned
Join Date: Jun 2005
Location: Melbourne Australia
Guild: AvA
Profession: Mo/W
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Quote:
Originally Posted by foo
I would recomend swiching fast to a furious sword of shelter with +15 in stance, and if you (or anyone else) is interested, I now have spare +9 vs piercings -2^stance shields, one str, one tacts.
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yes,
energy is not a prob with this build,
will change to a 10/10 fuious.
re shields:
the one i use is ok, would the +9 v piercings be a big help ?? v +45 health ?
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Aug 17, 2006, 11:21 PM // 23:21
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#1724
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by woftam
yes,
re shields:
the one i use is ok, would the +9 v piercings be a big help ?? v +45 health ?
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I dont belive in hp really. I've used this build alreasy with 360hp. I also dont like the idea of conditional hp. I used the bulwark before the piercing shields, and yeah, the +9 makes a diferance. especialy while the -40 armor of the healing sig.
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Aug 18, 2006, 01:10 AM // 01:10
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#1725
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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its not req 8, but Ive been using my *new* old trusty req 12T shield of the wing -2S and +10vs piercing with Foo's build (love yer work guys) and I've also found it noticeably easier than with victos bulwark.
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Aug 18, 2006, 02:02 AM // 02:02
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#1726
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by Racthoh
You were hit in the head, thus taking more than 200% of the damage with your 0 AL.
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lol
Good build now i just need to get my guy ready and some money to go in. Any advice?
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Aug 18, 2006, 04:25 PM // 16:25
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#1727
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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carry as few items as you can, get at least 2 cheap salvage kits, some keys, some sunscreen, and good luck!
btw, yesterday i did the 1st run ath the 1st try, the 2nd one took me like 3 tries =/
thanks for the tips
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Aug 18, 2006, 04:51 PM // 16:51
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#1728
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by EinherjarMx
carry as few items as you can, get at least 2 cheap salvage kits, some keys, some sunscreen, and good luck!
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I find it best, (with the current matiriel prices), to sell everything as it is. I salvage only highly salvageable items, and if I run out of space, I salvage the white steel based items.
it is also worth it to id everything. even whites. lots of them gain value when id'd.
I dont bring keys, and even keep the ones I get there. it's wise to take them later on chest running trips, where only 1/8~ of the times you take the risk of opening a purple chest, and most are garenteed to be gold.
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Aug 18, 2006, 05:06 PM // 17:06
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#1729
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Perfectly Elocuted
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^ Some times it's worth it to salvage the Spider legs.... But the prices jumps around pretty regularly, so I always check. But wood/iron/etc, yea, just the Highly Salvagable ones.
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Aug 18, 2006, 05:18 PM // 17:18
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#1730
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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this what i do, i keep 4 weapons 3 swords, 1 bow, 1 exp salvage kit, 1 id kit, i keep them all on my belt and put my shield on ever item, diong this i can switch out weapons constanly without any weapons going into any bags or backpack,
doing this i turn off the sell option on the merchant for my belt, and i have everything i need on my belt, thus i have 2 bags 1 backpack free, this clears out alot of stuff if something cant even fit in the 2 bags or 1 backpack, then i leave it if its white, or if its blue, purple, or gold, i trade it for a white item in my inventory of the same type, i have been doing this for a while, and it works great keeping all the stuff you need on a belt, and the 2 bags and 1 backpack free, also you dont ahve to go into the belt to sell anything
just hit f9 and id everything, make sure my shards are sold to trader and dyes to dye trader, and just unload everything in a couple seconds into the merchant without thinking much about it
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Aug 18, 2006, 06:30 PM // 18:30
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#1731
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by SnipiousMax
^ Some times it's worth it to salvage the Spider legs.... But the prices jumps around pretty regularly, so I always check. But wood/iron/etc, yea, just the Highly Salvagable ones.
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oh, I just keep them. (and the seeds). if one day I'll need the money, I'll check for the best way to get it. in the meanwhile, it's a nice way to stay away from the pantinum cap.
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Aug 18, 2006, 10:36 PM // 22:36
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#1732
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Thinking of dropping Healing Hands, with just Live Vicariously + Watch Yourself (using legionnaires and a -2/-2 shield), you can tank 6 spiders without your health dropping quickly. Once they start to die, slowly your health will bounce back up from all of the +12s. I was on a run last night and only used Healing Hands once on the outside clear, and that was because I failed to pull the dryder out far enough to avoid the spawn. As a result I had to turn on HH and sprint out to get Live Vicariously back up. If you can manage to pull just two groups at a time, you should be able to kill them without any problems (and if you pull more than two groups just sprint away).
In which case I was thinking of something like this:
Sprint
Frenzy
Dragon Slash
Watch Yourself!
Galrath Slash or For Great Justice!
Sun and Moon Slash
Healing Signet (for the sake of safety)
Live Vicariously
Sun and Moon Slash may not deal any +damage, but since it will trigger Live Vicariously twice it allows for some more tanking abilities. Which is also why I would consider For Great Justice! over Galrath Slash, since you'll be triggering Live Vicariously 3 times every 2 attacks.
But whether that is more effective than just Galrath + Final Thrust... might require some tweaking. Maybe Quivering Blade, Sun and Moon Slash + Final Thrust instead.
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Aug 21, 2006, 10:01 AM // 10:01
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#1733
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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so has ur new build work on the abysalls and rangers Racthoh?
or nobody still trying for them after love how ur changing things though. even though im still against all the wammos
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Aug 22, 2006, 01:57 PM // 13:57
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#1734
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Heya all
Just wanted some more input from you spider lovers lol.
So far I've been using the W/Mo build with a zealous wingblade of fortitude with the following stats:
Max 15-22 (Req 8 Swordmanship)
Dmg +15% while health is below 50
Health +29
Dmg +20% because it was customized
Then yesterday one of the lovely driftwood droped this for me
Icy Shadow Blade of Defense (so i replaced the Icy part with a zealous grip):
Zealous Shadow Blade of Defense
Dmg 15-22 (Req 9 swordmanship)
Dmg +14% (while enchanted)
Energy gain on hit +1
Energy regeneration -1
I am using the exalted aegis of strength and am using Kurzick armor (Glads mostly but have a Swordmanship helm with sup swordmanship (+4 total) on there and have an legionnairs chest piece (10 extra AL while in stance)
I am able to do the Run fine with the previous sword but with the first bunch of spiders i have to retreat once or twice to healup.
How much of a differance will the sword make for me??
Does anyone know? Thx for the feedback
I have watched the w/mo video again a couple of times and see that Racthoh is using a similar stat sword, so it must be good then ;P
Last edited by Arangja; Aug 22, 2006 at 02:26 PM // 14:26..
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Aug 22, 2006, 09:25 PM // 21:25
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#1735
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Haven't played with a weapon that hasn't had +damage in a long time, so I can't really say.
Also remember that in the video that was before the damage reduction on knight's was changed.
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Aug 23, 2006, 01:22 AM // 01:22
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#1736
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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Quote:
Originally Posted by Racthoh
Haven't played with a weapon that hasn't had +damage in a long time, so I can't really say.
Also remember that in the video that was before the damage reduction on knight's was changed.
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I was wondering about that. Seemed like I was taking more damage than I thought I should. Well that aside, today I recorded my best run. Totalled four shards and a max 15^50 shadow blade. Have yet to top four shards in a single run.
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Aug 23, 2006, 06:53 AM // 06:53
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#1737
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Banned
Join Date: Jun 2005
Location: Melbourne Australia
Guild: AvA
Profession: Mo/W
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I am using the mes build (foo's) without shields up.
energy is never an issue, so use a adrenaline mod.
here is the set-up that never fails me
(it's about the 4th one i have tried from all listed in this large thread)
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Aug 23, 2006, 07:27 AM // 07:27
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#1738
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Aug 23, 2006, 07:59 AM // 07:59
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#1739
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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BTW, I hope everybody knows not to sell their spider legs. each one are salvaged to around 14~15 chitin, which are currently sold to the trader for 10g each. that gets you 140g a leg instead of 60 for just selling it.
seeds, on the other hand, are worth salvaging only if you need the fiber.
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Aug 23, 2006, 09:01 AM // 09:01
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#1740
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Quote:
Originally Posted by foo
BTW, I hope everybody knows not to sell their spider legs. each one are salvaged to around 14~15 chitin, which are currently sold to the trader for 10g each. that gets you 140g a leg instead of 60 for just selling it.
seeds, on the other hand, are worth salvaging only if you need the fiber.
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LOL damn now you tell me hehehehehe
So tonight I will selvage the legs and sell those to see how much I can increase my profit margin
Thx for the tip Foo
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